| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
34
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Posted - 2013.11.13 14:52:00 -
[1] - Quote
Juliette Asanari wrote:Deployable Shield-generator
One time use (like the cynojammer), limited time - upon deployment generates a 10km-ish shield bubble with similar effects as a POS-Shield: Nothing inside can target/damage anything outside and vice versa, only the owning pilot can leave or enter at will. Shield can be attacked (will flag the attacker suspect) and destroyed (no reinforcement) HP of a Battleship.
I leave the tactical implications to everyones imagination :)
I had a similar idea though I would make it usable by anyone in the alliance or fleet of the player deploying it and only deployable in low sec and null sec. It would also need hit points close to that of a capital ship (1-2 million hit points) rather than a battleship to really be worth using (ie requiring a small gang to take it down in a reasonable amount of time rather than a single cruiser).
Mobile Shield Emitter would be a good name for it. |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
34
|
Posted - 2013.11.13 14:57:00 -
[2] - Quote
Shaun Hansen wrote:Khador Vess wrote:Anchorable Hacking unit. Allows you to take over a pos, or other anchored deployable unit whose shields have been drained or which has no fuel remaining. Make it so its skill and time based and there is a limit to the number you can control at any one time.... Excactly, Khador. Just what we need to finish off those offlined-towers spamming all moons in highsec. If people don't maintain their ****, they shouldn't have it. Perhaps it should be limited to offline towers alone. Capture the tower and you capture the whole POS with modules, gunes and everything.
I really like this idea. There are soooooo many dead sticks in w-space that need to be salvaged. I can practically taste the iskies. =P |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
34
|
Posted - 2013.11.13 14:59:00 -
[3] - Quote
Randy Wray wrote:Wormhole stabilizer
A mobile structure anchored on a wormhole that forces it to stay open for a set time regardless of mass jumped through(instead it has a set maximum mass of ships that are allowed to jump like acceleration gates), makes fighting around wormholes easier and one side can't just close the hole and trap the other. Would make wormhole pvp more common and increases the ability to be agressive in w-space.
Once anchored and online it's invulnerable and both itself and the wormhole is destroyed/collapsed once the set time ends.
EDIT: Oh, someone already suggested it, well this is how I think it should work
This isn't the bad idea thread... |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
34
|
Posted - 2013.11.13 15:31:00 -
[4] - Quote
Randy Wray wrote:Beaver Retriever wrote: Make it a one-way street.
Supercapital retirement home. Wheelchairs 4 all supers.
Made me laugh alot. With the wormhole stabilizing Idea I dont think supers should be allowed to enter wormholes. There have been alot of complaints in the past about wh space not having any conflict drivers and how being aggressive in wh space is too hard, I don't think wh space should stay like it is today forever.
Wormholes need more content and more valuable resources (ice and minable moons for instance). That would drive conflict without turning wormholes into just more null, which is what you seem to want. |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
35
|
Posted - 2013.11.13 16:40:00 -
[5] - Quote
Wormhole Integrity Disruptor
Deployed within 10 km of a wormhole. Reduces the total mass of said wormhole by 10 Gg per minute and prevents any mass regeneration. Unit is destroyed by gravimetric feedback if wormhole collapses. Otherwise it may be retrieved at any time. Target price of 10 million isk. |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
35
|
Posted - 2013.11.13 16:49:00 -
[6] - Quote
Syrias Bizniz wrote:Stargate Inhibitor - Basically, like an SBU, but not for SOV. Needs to be placed on both sides of a Stargate. Once both are online they will shut the stargate down. Low Hitpoints, but comes with a Reinforce-Timer (up to 1h). So you CAN deny access to your territory, and you CAN deny movement in hostile territory just to harass the inhabitants. And you can use them to get rid of people chasing you. Only one per System can be active.
My gut reaction to this is that it would need to require sovereignty and absolutely should have no reinforce timer. If you want to blockade a stargate you better be there to actively defend the tool allowing you to do it. |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
35
|
Posted - 2013.11.13 16:54:00 -
[7] - Quote
Rena Senn wrote:A portable wormhole tunneler that establishes a temporary and random k-space to k-space connection. Only one anchorable per system if server load is an issue. The hole goes EOL and collapses a short while later if the anchored structure is destroyed.
Why should Sansha have all the fun with their incursions? It's time capsuleers get in on the act too.
I like this one. |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
42
|
Posted - 2013.11.15 06:30:00 -
[8] - Quote
Sebastian Hoch wrote: 1. Mobile Capsular Prison: Used together with some mod that allows you the scoop or tractor a pod and trap the player until rescued or the Prison time to live runs out. Nullsec/WH only. Location of captured pilot is known to corp mates and he can join a fleet to provide a warp in, but cannot self destruct, or train. Forces players to fight over Key leaders and provides an extortion opportunity.
You're joking right? |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
69
|
Posted - 2013.11.23 11:25:00 -
[9] - Quote
Ciba Lexlulu wrote:A mobile structure that works 'almost' like a warp bubble. However instead of only preventing people to warping off, it has the added effect of preventing usage of MWD. This means the only escape is via AB prop mod.
Not sure if this will be abused or OP.. but should create interesting gameplay - especially for gate campers.
Really? You aren't sure?  |

Zvaarian the Red
Evil Leprechaun Brigade
95
|
Posted - 2013.11.28 21:03:00 -
[10] - Quote
Orbital Terraforming Unit
1000 m3 500 million isk target price One use only
Must be deployed on grid with a planet's POCO (if there is no POCO it can not be deployed). Transforms terrestrial planets to other classes of terrestrial planets.
Barren > all other terrestrial types: 7 days All other terrestrial types > barren: 7 days
Therefore any non-barren planet being terraformed to another type of non-barren planet would require two units and 14 days.
These would be attackable without a war dec in high sec, causing pilots to only be flagged as with other mobile structures. |
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